May 09, 2005, 11:34 AM // 11:34
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#2
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Lion's Arch Merchant
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I don't think ArenaNet are going to nerf anything, as of right now everything is quite well balanced, it was all done before hand. Plus, Nerfing really occur'd when something was complained of being overpowered, but Guild Wars has been designed with rock, paper, scissors, glass from the start, sort of as you say, generalist to specialist. Many have troubles with Wa/Mos, but a Mesmer or Necromancer, especially a Me/Ne (either prim/sec) can eliminate them with the right spells. And many people ask me questions on build referring to dealing alot of damage strictly speaking in a spell, but there are tons that, used in conjunction with others and at the right time, will wreak far more havoc than any aoe elementalist or attack hungry warrior ever could.
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May 09, 2005, 01:24 PM // 13:24
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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If the game, maybe after an expansion pack, get unbalanced, they should make the proper adjustment. Balance is everything in a combat game.
If some skill happens to gets nerfed, it is less of a disaster for the player that depended on it than in other games, as it is pretty easy to readjust your build by choosing other skills, and maybe putting attribute points in another line.
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May 09, 2005, 02:20 PM // 14:20
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Desferous
Could there please be no nerfing? Maybe if a profession is seen as not cutting it could they get a very tiny tweek? I really don't see a need for nerfing. People need to do some thinking is all. Also they need to remember going in as a generalist has its advantages but can be a disaster when facing a specialist who is geared to take out their profession combo.
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It all seems balanced to me at the moment, long as you have a balanced team.
Who's been crying nerf? not seen one nerf thread at all.
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